I think I might have
mentioned before, obliquely, that writing Fantasy is no walk in the park. There are certain expectations that have been foisted on aspiring novelists by, among others, a
Old English scholar at Oxford who invented three 'ancient' languages just for fun, a
company using a staff of writers (and countless fans) to build massive detailed worlds,
that Scottish chick (my apologies,
sensei Rowling), and in terms of sheer volume, at
least three guys who just can't shut up. (Damn you, Robert Jordan! Would you finish writing that damn thing already? We can tell you're just milking it now. We want closure, not three more hardcovers.)
Aside from the benchmarks set by those-who-have-gone-before, there is also the desire among most (all?) aspirants, to write something new. The ambition to be the next big thing.
Of course, I might argue that there is nothing new in fantasy. The best of the genre rely on mining and recycling the mythic traditions of our past, maybe adding an extra letter to things like
ghoblins and
orcks, and then putting some hapless (young, fresh from the farm, inexperienced but with great potential) hero or heroine into the standard saving-the-world plot structure
“Here's the standard contract; sign here, and here, and initial here. Great! Now, per the terms, you have to meet up with the other parties to the contract, as specified in paragraph XIV: those who fill the roles of the old guy, the big guy, the dark guy, and the sidekick. You'll also need to collect at least eight plot coupons and the Magic Item(tm), and then you'll be eligible to participate in the Final Battle(tm) and have a chance at Happy Ever After(tm). It's the standard fame-and-fortune boilerplate. Remember, if you have any questions, you can call our support department from your local oracle, and Good Luck! We'll extract our fee after you succeed, or in 90 days, whichever comes first.”
[beat]
“Oh, didn't I mention our fee?” [evil chuckle]
(Has anyone written that one yet? Maybe I should go register
orcks and
ghoblins right now.)
Folks want exactly the same stuff, only different, and this paradox is the basic problem of many creative endeavours. I have to be cognizant not only of the canonical works of fantasy, but also a variety of myths and legends, and maybe a smattering of religion and philosophy besides. Of course, it might be easier to just write a baldly derivative work (I'm not going to mention
Shannara here... oops.) or write to spec for one of Wizards/TSR's intellectual properties, but the urge to write also includes the urge to write something
new. Of course, the novelty-aspect of the novel isn't the only problem.
One of the biggest problems is that a novel
is a big problem. Epic fantasy is supposed to be Epic. Large scale, large worlds, a cast of thousands and multiple volumes. Life and death, good and evil; big issue stuff. I
like epic fantasy, or at least I like reading it, but I have to wonder if my own talents (
"ha! he thinks he has talent!") lend themselves to an epic work.
I will go into some of the other aspects of fantasy writing later, tackling issues (magic, monsters, healing, travel, etc.) as I think of them. For now... eh, maybe it's time to share a little. Want to see inside my notes? Well, for the purposes of this exercise I'll assume you just said yes. [no comments from the peanut gallery]
There's the map that I'm working on. Gotta have a map. Just wouldn't be epic fantasy without a map on page
iv.

[
click here for larger map goodness]
This is a work in progess. Alinth is still labelled as Mithri, for example, even though I changed that elsewhere in my notes ages ago.
##
Along with the map I have a city database (a 6 page Excel file), another file with all the city descriptions (roughly 50 pages of text), and some other odds and ends with some fairly basic outlines of cultural and regional notes (at least 9 separate files; who knows how many pages). These are all symptoms of what has been called “world builder syndrome”, where one becomes so enamoured of the fantasy world that one forgets to write the fantasy novel. Yeah, I've got a touch of that.
Speaking of Alinth:
A sample--
Alinth
The Old Capital, Centre of the Imperium
Location: The best deepwater harbour to be found in the west, on the north coast of the Meno Peninsula, south of the Sea of Velarchi, grid x3.2 y 4.1
Population: 425000, excluding suburbs
NDF: original. [
NDF is an in house abbreviation for 'name derived from'. Some place names I borrowed from historical sources]
Once known as the Grand Capital, back when there was only one city big enough to merit the name, back when saying “capital’ without a referent always meant the capital of the Imperium, Alinth is now showing its age. Now, it is called the Old Capital, though no one city dares claim (openly) to be the new capital city of the empire. Alinth is home to a corrupt senate for a rotting empire, the full extent of her borders only a fiction politicians tell each other to justify their positions and their excessive wealth. Even though it is the heart of a rotten fruit, Alinth is still the largest city in the world, and all roads, ships, and stories eventually make their way here. Even stripped of many of the trappings of Empire, Alinth is still a beautiful city, some say made even more beautiful by the ruins and untended gardens, the crumbling old manor houses and estates, the ancient landmarks and public works, some so old the original names have weathered from both stone and memory. Wealth still flows into the city, impressive at even a fraction of it's historic value (“They collect gold like a crypt collects dust’) and that wealth brings a vibrancy of life that even the weight of time cannot dim. As long as there is trade (and there will always be trade) Alinth will get by. Alinth has not had an emperor in centuries, as men of power have found it is best to rule from behind the scenes. The Old Capital is ruled directly by the senate, and the rest of the empire is under the rule of various governors, consuls, and bureaucrats, all of whom derive their ultimate authority from the senate. Some Imperial cities are ruled by governors who style themselves “Princes”, but even if one of these “princes” can trace the origin of his office back through his family for generations, that is no guarantee that he and his sons will continue to hold that position forever. All rulers in the confines of the old Imperium are subject to recall at the whim of the senate, and the force of the arms that can still be brought to bear against the senate’s enemies. “The Bear is sleeping, not dead,” as the old proverb goes, and it is best not to provoke him. (Note: all three of the Splinters are ruled by men claiming to be Princes, and part of the struggle to control provinces and cities is to guarantee their position, and eventually claim the Old Capital and the empty throne.)
##
Then there's the character database, which honestly, should be bigger. Or smaller. Or something. (40-odd characters with a write-up, though only 8 or so that have been fully fleshed out. And an odd amalgam from mostly-web-resources that amount to another 6700 'blank' names, give or take. There may be a some duplicates. Hey, you never know when you're going to need 11 character names that all start with Z.) (I've got 140)
sample (a minor character):
Annis
the braggart and bluff, the master of her own (small) domain.
Annis. The cutpurse. A street urchin type, with a slight criminal bent. Meets the party literally by having her hand in someone's pocket, she bulls her way into a paycheck by claiming to be a mercenary -- she says she is an expert fencer and wears the long-and-short blades of standard Amphital style; her natural grace as a dancer lets her carry it off for a while, but later is found out as a fraud and con. Instead of terminating her employment, Trey takes up the matter of her training, forcing her to use the blades she first took up as mere props. Silva obviously gravitates to Annis, seeing a younger version of herself, but Annis sees Silva as competition for the affections of others (even with Silva's current involvement with Ansdahl and history with Rendast).
Annis has deep brown eyes and blonde hair, though she always wears her hair up and hidden, with any number of different scarves and floppy hats, and the colour of her hair will come as a surprise to anyone who sees it for the first time. She is only 15, though she has the height most girls pick up at a young age, so easily passes for several years beyond that. She is slim in the way only someone who spent many years half-starving can be.
Annis dresses in a boyish fashion, both for ease of movement and because she hates the vapid young things that wear frilly dresses and other baubles. However, she herself is not adverse to looking nice when the opportunities present themselves. Between her clothes, and the way she hides her hair, she is much less attractive than she could be if she tried. Part of this is a disguise; one season she pretended to be a pretty young courtesan-in-training to prey on richer targets, at social balls and other functions. She dare not be recognized on the street, or her cover would be blown.
Annis is quite pretty, and old enough to be a real problem in the usual party dynamic -- she is a major temptation to any guy of any age: young, attractive, with a rough façade that hides a true innocence. She's not sure what (or who) she wants, but she does enjoy the attention. Eventually she will get more "attention" than she can handle, if she's not careful.
##
Then I've got plot notes. Which while sizeable, seem pretty anaemic compared to the rest of it. (about 30 pages)
And then, there are all the false starts. A
lot of first chapters, and a couple of hundred-page efforts that made it past the first chapter but still didn't seem to go anywhere. (I call it the Damn Novel, remember? A millstone round my neck.) (an exact page count here would be depressing-- is it wasted effort? What can be salvaged?)
What does it add up to? Well, about 80 some odd files, or about 19 megs. It's not so much, really, the map files take up about 70% of that. (non-compressed images, i.e. anything that isn't a jpg, tend to be fairly large) And MS office files aren't known for being compact; I'm not sure what volume of verbiage is actually contained in 5+ megs that are a mix of Word and Excel files. But it will take you a while to read it all, I can tell you that.
And there's nothing that could be called a definitive outline. No clear line from chapter-one-to-final-chapter-and-ending. There is still a large grey area that should be the middle of my novel (or volume 2) (or volumes 2-5) (just how big should my story be?) -- assuming that I will stick with these characters, and this particular tale. Oh, I know I love this little world I've built. The lovely map, the places I've dreamed up, the big-picture-politics and potential-end-of-the-world that lie just under the surface of each of the false starts and partial tellings.
But can I write a story that brings the epic struggle back down to a human scale?